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UK-Based Nigerian Tech Professional Behind Cybersecurity Puzzle Game Gaining Global Users

A mobile puzzle game focused on cybersecurity and digital awareness has recorded over 10,000 downloads worldwide on the Google Play Store, reflecting growing interest in accessible, mobile-first learning tools as digital safety concerns continue to rise.

The game, TechQuest, introduces cybersecurity and technology concepts through interactive puzzle-style gameplay rather than traditional text-heavy instruction. Designed for short sessions, it allows users to engage with concepts gradually, making it suitable for casual learning on mobile devices.

TechQuest is available for free and does not include in-app advertisements or paid upgrades. Public user reviews frequently highlight the ad-free experience and ease of use, with the app currently holding over 4.5-star user rating based on close to 100 public reviews.

According to its Google Play listing, the game is used by a global audience. Users often describe it as simple and accessible, particularly for beginners and non-technical users. The session-based format is also cited as useful for students and working professionals who prefer learning in brief intervals.

As cyber risks continue to affect individuals, organisations, and public services worldwide, digital literacy and cybersecurity awareness are increasingly viewed as essential skills. Mobile-based educational tools are playing a growing role in introducing these concepts beyond formal classrooms or corporate training environments.

The app was developed by Bisola Faith Kayode, a UK-based Nigerian cybersecurity professional. Its adoption reflects a broader pattern of Nigerians in the diaspora contributing to global technology innovation while creating tools that remain relevant and accessible to users across Africa and other regions.

With continued growth in internet usage and mobile adoption across African markets, interest in practical and easy-to-use cybersecurity education tools is expected to increase. User activity and feedback around TechQuest point to sustained demand for game-based approaches that introduce complex technology topics in a more approachable way.

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Written by Grace Ashiru

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